NAME: Marvel vs. Capcom 2 SYSTEM: Dreamcast MAKER: Capcom PRODUCER: don't ask me GENRE: Fighting GRAPHICS: 10. Better than the arcade, believe it or not (no jaggies on the characters) MUSIC: 5. Jazzy and sometimes vocaled... can get annoying very quickly FUN: 9. Scrubs rejoice! REPLAY: 7. It's all about experience points, man DIFFICULTY: 6. Averagely tough and a surprisingly easy last boss ENDING: 5. Has some neat sketches, but there's only one... STORYLINE: 3. "Armor of Erosion. That which should not be awaken forever." ...pointless MULTIPLAYER: n/a (not yet, but probably a blast) ORIGINALITY: 5. Funky characters and 3-on-3 fights, but it's still a Vs. game at heart REALISM: 5. Over the top, but with 3-D backgrounds and some nice physics on Psylocke CONTROL: 10. Nothing wrong here, even on a normal DC controller MATURITY: 7. Well, you beat each other up, and Morrigan and Psylocke are in here... I was instantly hooked on the arcade version of MvsC1, but when I heard reports of a less- than-perfect DC conversion, I decided I should wait for something better. That "something" is MvsC2. It's sort of like MvsC1, but with three major (and let me repeat-- major) differences: 1. Instead of two fighters per team, there's three. 2. There's a grand total of 56 characters in here-- a number I doubt even the KOF series can boast. 3. Say goodbye to your Medium attacks-- the controls have been simplified to light, strong, and assist. In order to do a Medium attack, you press the Jab or Short button twice; the only problem is that they only come out during a combo. (I don't miss them anyway...) The Assist buttons (Punch calling in your first teammate and Kick calling in your second) are a useful but easily overused part of gameplay. When you tap one of them, your partner comes out and does and attack, and goes back to the sidelines. It can be a very cheap way (especially with beam characters) to get yourself a win. The arcade's graphics were noted for both the trademark excellent character animation and fully 3-D backgrounds; however, the characters were still low-res, giving them that jagged look we all know and hate. Not so on the DC-- maybe it's just my tv, but the graphics seem to blend perfectly. One of the only parts of MvsC2 I don't like is the music. Unlike other fighters, it ditches the tried-and-true rock/pop/techno for a more vocalized jazz style. While it did have some promise to it, the vocals are what turned me off-- usually they're just ringy and repetitive. Every time I hear that character select tune I want to bash my head against the wall... On a more positive note, the new control scheme works very well with the standard DC pad. And although you can use the stick, I find it more natural to use the d-pad... However, both can lead to a very sore thumb after you've rubbed in Dragon Punch after Dragon Punch... If you feel so inclined, I'd imagine that an arcade stick could be a wise investment as well. I must warn you right now: If you didn't like the over-the-top style of the other Vs. games, stay away. Street Fighter Alpha 3 and Street Fighter III are both other excellent choices, depending on your tastes. If you're a Hyper Combo Scrub like me though, this is the game for you. And don't try to put any quarters in it, please... that's how well it's translated to home. Very impressive, Capcom. (Now hurry up with Megaman X5...) OVERALL: ********* 95% Reviewed on 7.5.2000